Human psychology is self-generated in the sense that it takes ideas and energy from other people and then interprets and builds on that.
Our cognitive systems self-generate with what we learn from life and other humans—language, ideas, philosophies, behaviors, emotions, almost everything.
Auto-catalytic systems are systems that are able to catalyze their own production. You learn something, combine it with something else and then auto-catalyze that combination into something new, something that is unique to you.
The problem with being a self-generating, auto-catalytic system is you need a way to unify your system. It has to make sense to you, has to have meaning. Part of it is copy-paste from other people and part of it is DIY. It’s hard to do.
Human games make it easier. Games are things we do with our psychological systems. Many games unify our systems for a short period of time. Sports, cooking, reading, TV, etc. provide “meaning” or systemic focus long enough for most of us to experience a sense of contentment or purpose. Religions, careers, philosophies, etc. are meta-unifying games that provide unification or meaning at meta levels and for longer periods of time.
A big problem here is as self-generating systems we make mistakes, and many of them compound.
Self-generating auto-catalytic systems are complex and difficult to manage. They can induce terrible misery if they fail to bring unity and meaning to themselves.