Games as semiotic focus

Define a game as “a set of rules that focuses and directs thought, feeling, intention.”

Most human games are overwhelmingly involved with human semiotics. Human feeling, thought, and intention overwhelmingly operate within and are defined by human semiotics.

Humans are semiotic animals who live within semiologies as much or more than their natural environments. Few of us can even comprehend our natural environments save through a semiotic system.

A semiology is a signal system, a system of signals. Humans need and want their signal systems to be organized; from this arises culture and psychology.

From this arises the many games of human semiotic organization. Humans crave meaning—a synonym for semiotic organization and focus—and thus play games (as defined above) with their intentions, thoughts, emotions, behaviors, instincts, perceptions, desires, and so on. Without meaning, focus, purposive semiotic organization, life is dismal and many humans destroy themselves and others for this alone.

Human semiotic organization can be beneficially reorganized in two basic ways:

  • Through general thought, which mainly changes how we focus and what we focus on. This region of organization includes all culture and science, including mainstream psychology and its treatments.
  • Through analysis of the most basic elements of semiotic organization, individual semiotics and semiologies. To do this at the individual level, two individuals are needed because you cannot successfully analyze your own semiotics by yourself. This is so because a great number of human semiotics are fundamental to both psychology and communication. They do not exist independently.

The goal of reorganizing individual semiologies is to optimize them. As individual semiologies optimize, individual psychologies inevitably optimize apace. Much is possible at this level that is not possible at the general level of psychological theory.

Reorganization at this level is done through individual semiotics, the actual signals of individual communication and psychology alike. To play this game—the game of semio-psychological reorganization and optimization—you have to have rules. Here they are.

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